Game Type: Non-Digital
Genre: Multi-player, Party, Physical, Puzzle
Developer: Jenn Sandercock
Initial Release: 2009
Project Type: Personal
Team Size: 1
Platforms: Printed Rules
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Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Party, Physical, Puzzle
Developer: Jenn Sandercock
Initial Release: 2009
Project Type: Personal
Team Size: 1
Platforms: Printed Rules
Play Game
Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Physical, Puzzle, Single Player
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Printed Rules
Play Game
Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Strategy
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
Play Game
Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Strategy
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
Play Game
Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Strategy
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
Play Game
Sole Developer
To play this game take a Snakes & Ladders board, throw away the die and add a pack of Uno cards. You’ll be using the Uno cards to advance on the board, go backwards, pick up extra cards, steal cards from others and more. It’s like Snakes & Ladders (aka Chutes and Ladders), but with strategy.
Game Type: Non-Digital
Genre: Multi-player, Strategy
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
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Game Designer, producer, programmer, artist
A game about love where two hearts beat as one. Work closely together with a partner to build a song. This is a simple two player game where both of you must move together to collect birds in the sky. You cannot collect birds if you are not close to the other player and the song of dischord will play. Each bird represents a different musical instrument and as you collect more of an particular instrument, its music contributes more to the overall song. Once you have collected everything, the game will finish and the finale will play.
Game Type: Digital
Genre: Arcade, Co-op, Multi-player
Developer: Inquisiment
Initial Release: 2013
Project Type: Personal
Team Size: 2
Platforms: Web Browser
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Sole Developer
Game Type: Non-Digital
Genre: Edible Game, Multi-player, Party
Developer: Jenn Sandercock
Initial Release: 2013
Project Type: Personal
Team Size: 1
Platforms: Printed Rules
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Writer, Designer, Producer, Artist
Create a story with friends using picture and word cards. Take turns at being the storyteller. Embellish the story and help it end the way you want it to. Gather some friends with a set of Dixit cards and the caption cards.
In each round, one player is the “storyteller”. When it is your turn, choose either a picture card or a word card and the other players choose the opposite type of cards to give to you that they believe match to your card. You choose your favourite and contribute to the story using the newly formed picture-caption cards pair. As the game progresses you as a group develop the story further and let it go where you want it to. The game ends when someone says the magic words “The End”. There is no winner, players simply enjoy creating a story together.
Game Type: Non-Digital
Genre: Co-op, Multi-player, Player Judge
Developer: Jenn Sandercock
Initial Release: 2013
Project Type: Personal
Team Size: 3
Platforms: Printed Rules
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Game designer, writer
The game was made for Molyjam 2013 and is based on the Peter Molyneux quote: “I wish I had some time machine and could go back two weeks. You live by your mistakes, for sure.”
Two time travellers, Sofia and Rajar, met at a Doctor Who convention and decided to go on a first date. Sofia subscribes to the vehicle-based mode of time travel (as seen in “Back to the Future”), while Rajar subscribes to the closed-loop model (as seen in “Hot Tub Time Machine”). Their first date didn’t go as planned, since they argued over everything from time travel theory to who pays the bill.
Two weeks later, both of them decide that they can help the date go more smoothly. Help each of them travel back in time to attempt to fix what went wrong so they are not alone in the present. Can you help these two scientists see eye to eye and live happily ever after?
Game Type: Digital
Genre: Adventure Game, Co-op, Multi-player, Single Player
Developer: Inquisiment
Initial Release: 2013
Project Type: Personal
Team Size: 4
Platforms: Web Browser
More Info