Monopoly Scavenger Hunt

Sole Developer

This game is a twist on a standard scavenger hunt and uses a Monopoly board (from Hasbro) to dictate locations to search for items. The twist from a standard scavenger hunt is that the game is a series of short bursts of hunting. After this both teams and the banker can still talk and interact while getting to the next location. This makes the game more social between teams, and also helps the competitiveness since you can get more immediate feedback on your competitor’s successes at each location.

Game Type: Non-Digital

Genre: Multi-player, Party, Physical, Puzzle

Developer: Jenn Sandercock

Initial Release: 2009

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Plane Travel Bingo

Sole Developer

A game that keeps you looking at your fellow passengers and checking out the window to try and cross off as many items as you can to get bingo first. Can be played on your own, or with others. There is a kid-friendly set as well.

Game Type: Non-Digital

Genre: Multi-player, Physical, Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Cops & Robbers

Sole Developer

Protect your money from robbers OR Steal money from the cops.

Go on an Offensive against a member of the opposite team. That person must defend themselves or face loosing money (if they are a cop) or going to jail (if they are a robber). Help out your team mates so that you get more points together.

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Pit yourself against your friends as you pretend to be kids arguing over the Meaning of Life. Make alliances or backstab your way to winning the argument.

This is a game for 3-8 players. Players start with 9 Argument cards and a set of Action/Target/Words cards. Every player secretly chooses a type of action (peer pressure or personal attack), a target (one of the other players) and the words they want to say (an attack or a comeback). The players then turn over their choice simultaneously. This results in some players loosing Argument cards. When a player looses all of their Argument cards, they are out of the game. When only two players remain, the other players vote for their favourite remaining player. The player who has the highest combination of votes and remaining Arguments wins.

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Legacy – The Card Game

Sole Developer

The main premise of the game is that YOU are a world leader. How will you be remembered? Build your Legacy with Banks, Monuments and Parades. Build the same type of Legacy for extra points. Watch out, other people can destroy your Legacy!

  • The aim is to build 5 Legacies in front of you on the table (your tableau).
  • The game is suitable for 2-6 players.
  • Approximate playing time: 30-45mins (allow approximately 60 minutes for your 1st game).

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Snakes Uno Ladders

Sole Developer

To play this game take a Snakes & Ladders board, throw away the die and add a pack of Uno cards. You’ll be using the Uno cards to advance on the board, go backwards, pick up extra cards, steal cards from others and more. It’s like Snakes & Ladders (aka Chutes and Ladders), but with strategy.

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Together In Love

Game Designer, producer, programmer, artist

A game about love where two hearts beat as one. Work closely together with a partner to build a song. This is a simple two player game where both of you must move together to collect birds in the sky. You cannot collect birds if you are not close to the other player and the song of dischord will play. Each bird represents a different musical instrument and as you collect more of an particular instrument, its music contributes more to the overall song. Once you have collected everything, the game will finish and the finale will play.

Game Type: Digital

Genre: Arcade, Co-op, Multi-player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 2

Platforms: Web Browser

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The Cookie Baking Game

Sole Developer

In “The Cookie Baking Game” players gather in someone’s kitchen. Through a series of rounds they make their own cookies. Based on their performance in the rounds they’ll be able to choose different flavours and chunks to add to their batter. This will mean that every player will have different flavoured cookies to share with the group.

Game Type: Non-Digital

Genre: Edible Game, Multi-player, Party

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Storytime

Writer, Designer, Producer, Artist

Create a story with friends using picture and word cards. Take turns at being the storyteller. Embellish the story and help it end the way you want it to. Gather some friends with a set of Dixit cards and the caption cards.

In each round, one player is the “storyteller”. When it is your turn, choose either a picture card or a word card and the other players choose the opposite type of cards to give to you that they believe match to your card. You choose your favourite and contribute to the story using the newly formed picture-caption cards pair. As the game progresses you as a group develop the story further and let it go where you want it to. The game ends when someone says the magic words “The End”. There is no winner, players simply enjoy creating a story together.

Game Type: Non-Digital

Genre: Co-op, Multi-player, Player Judge

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 3

Platforms: Printed Rules

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Back to the First Date

Game designer, writer

The game was made for Molyjam 2013 and is based on the Peter Molyneux quote: “I wish I had some time machine and could go back two weeks. You live by your mistakes, for sure.”

Two time travellers, Sofia and Rajar, met at a Doctor Who convention and decided to go on a first date. Sofia subscribes to the vehicle-based mode of time travel (as seen in “Back to the Future”), while Rajar subscribes to the closed-loop model (as seen in “Hot Tub Time Machine”). Their first date didn’t go as planned, since they argued over everything from time travel theory to who pays the bill.

Two weeks later, both of them decide that they can help the date go more smoothly. Help each of them travel back in time to attempt to fix what went wrong so they are not alone in the present. Can you help these two scientists see eye to eye and live happily ever after?

Game Type: Digital

Genre: Adventure Game, Co-op, Multi-player, Single Player

Developer: Jenn Sandercock and Molyjam Team

Initial Release: 2013

Project Type: Personal

Team Size: 4

Platforms: Web Browser

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