Team Ninja

Sole Developer

A mod of the game Ninja to turn it into a co-op/paired/team game. Players must hold hands with a partner and work as a team to eliminate all the other players. If players release hands, they lose.

Get together 6 or more friends together on a field or large open space. Find a partner. Hold hands with your partner. Each team takes turns to move. If your hands are hit, you are out. Try to get other teams out and be the last person standing.

Team Ninja is a great game to play with a mix of children and adults. Children that are too nervous to play against adults can pair up with an adult. It gives children a great sense that they’re in it together and helps build their own confidence.

Game Type: Non-Digital

Genre: Co-op, Multi-player, Physical

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

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Guesstimate!

Sole Developer

Make a guess/guesstimate under pressure. Players wait until a circumstance presents itself on a road trip and then they need to make a guess to predict a future outcome. Players wait until the outcome plays out and then they compare their guesstimate with the actual result.

The gameplay mechanic will make players tense, because they do not know when they are going to be required to make a split second guesstimate.

A car game that helps you estimate distances and pass the time on long journeys. While driving on a road, attempt to guess the distance between your car and oncoming traffic as measured by cat eye markers mounted on posts on the side of the road.

Players need pay attention to the road and road conditions. When you are the “guesser” you need to wait until the “caller” sees a car. When they do, you’ll have to quickly guess how many markers you will pass before the other car passes you.

Game Type: Non-Digital

Genre: Arcade, Audio, Multi-player, Physical

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

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aglimpse: friends

Game designer, writer, front-end programmer, producer

A fun photo challenges fostering friendship and curiosity

DISCOVER: Play a photo-sharing game that allows you to glimpse life’s everyday objects in a different way.

PLAY: Challenge yourself and friends with personalised photo-based brain teasers.

CONNECT: Create a personal photo story of your life with a friend and peek into their world beyond social media.

Game Type: Digital, Non-Digital

Genre: Multi-player, Photography, Puzzle

Developer: Inquisiment

Initial Release: 2016

Project Type: Commercial

Platforms: Android, iOS

When in Rome

Producer, game designer on prototype

A travel trivia game filled with the voices of real people from around the world. Alexa is your game host and pilot, transporting you to 20 cities on the world map game board. Introducing you to real locals from each city, all asking questions that are unique and flavourful, from categories including slang and language, food and drink and random and strange.

Game Type: Digital, Non-Digital

Genre: Multi-player, Trivia Game

Developer: Sensible Object

Initial Release: 2018

Project Type: Commercial

Platforms: Alexa

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Edible Games

Producer, Game Designer, Baker, Author

My edible games are a series of fabulous and delicious food experiences to play with friends and family. Think of it like: tasty treats meet good, old-fashioned fun. Some of them are sweet, others are savoury, and they all have one thing in common — you can eat the pieces! (In fact, it’s required!)

I’m putting a dozen of these games into a cookbook that was successfully Kickstarted in July 2018. One of the games, The Order of the Oven Mitt won the Interaction Award at IndieCade 2016.

Games:

  • The Order of the Oven Mitt
  • Gingerbread Friends
  • Flavour Roulette
  • Master Taster
  • J-Wobbler
  • Flip ‘n’ Stick
  • Taste Bud is Blind
  • Veggie Land
  • Patisserie Code
  • Roll for Flavour
  • High Tea Assassin
  • Cookie Cruncher

Game Type: Non-Digital

Genre: Edible Game, Multi-player

Developer: Inquisiment

Initial Release: 2019

Project Type: Commercial

Platforms: Kindle, Physical (Book, box, and/or cards)

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