Am I a Good Games Producer?
Jenn's Generally Good Game Production Advice
I have over 15 years experience in the games industry. I’m a games producer who loves helping teams ship their games on time, on budget, and with a happy team. I’ve worked on LA Noire, Return to Monkey Island, Gardens of Time, Thimbleweed Park, and created the genre-bending Edible Games Cookbook.
In this advice column I respond to game developers who are having problems on their teams. In each post there’s a video, audio, or text version of my response to questions.
Read/watch/listen to posts here, or watch on YouTube, or listen on Spotify, or listen on Soundcloud, or listen on Apple Podcasts.
Ask your own questions and Jenn will answer them!
A game producer’s guide to setting up a risk register to track your fears
Stop staying awake at night worrying!! Create a risk register to help track all your game development fears.
How would you project manage a game jam?
How to Get Your Team to Consistently Finish Sprint Tasks
WHY are we missing sprint deadlines? An in-depth to get to the bottom of the mystery AND fix it.
If you are working with a creative director or CEO that is indecisive and changes their mind regularly, what do you do to keep the ball rolling on the project?
How do you like to track a first pass, versus iteration, versus being ready to ship?
What do you do if the team has been working on the game for a long time and has become unmotivated?
What do you do when you're a producer and you're new to a discipline or genre?
My Biggest Production Hack
Today we talk about my favourite production hack. You decide: am I lazy or am I a genius?!
How to deal with someone else’s variable performance on a game development team
It can be super frustrating when someone on the team isn’t pulling their weight and you have to deal with the consequences.