Complicate Your Code Unnecessarily
Bad Game Production Advice
I have over 15 years experience in the games industry. I’m a games producer who loves helping teams ship their games on time, on budget, and with a happy team. I’ve worked on LA Noire, Return to Monkey Island, Gardens of Time, Thimbleweed Park, and created the genre-bending Edible Games Cookbook.
In this advice column I respond to game developers who are having problems on their teams. In each post there’s a video, audio, or text version of my response to questions.
Read/watch/listen to posts here, or watch on YouTube, or listen on Spotify, or listen on Soundcloud, or listen on Apple Podcasts.
Ask your own questions and Jenn will answer them!
Bad Game Production Advice
Am I a Good Games Producer?
Stop staying awake at night worrying!! Create a risk register to help track all your game development fears.
WHY are we missing sprint deadlines? An in-depth to get to the bottom of the mystery AND fix it.
If you are working with a creative director or CEO that is indecisive and changes their mind regularly, what do you do to keep the ball rolling on the project?
How do you like to track a first pass, versus iteration, versus being ready to ship?
Fill in the survey and your question might be answered by Jenn, a veteran game producer.