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How to Get Your Team to Consistently Finish Sprint Tasks

WHY are we missing sprint deadlines? An in-depth to get to the bottom of the mystery AND fix it.

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If you are working with a creative director or CEO that is indecisive and changes their mind regularly, what do you do to keep the ball rolling on the project?

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How do you like to track a first pass, versus iteration, versus being ready to ship?

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What do you do if the team has been working on the game for a long time and has become unmotivated?

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What do you do when you're a producer and you're new to a discipline or genre?

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My Biggest Production Hack

Today we talk about my favourite production hack. You decide: am I lazy or am I a genius?!

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How to deal with someone else’s variable performance on a game development team

It can be super frustrating when someone on the team isn’t pulling their weight and you have to deal with the consequences.

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What's something that other teams can do that would help production be more efficient in a project but is usually overlooked?

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What can a producer on a small team do with their downtime to feel productive?

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How to support individuals who have different needs

How do you accommodate one person’s needs amongst everyone else’s needs? Today we’ll be talking about talking and finding ways to streamline requests to a specific discipline/team.

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Current Location: Wellington, New Zealand

Current Availability: Available for remote & in-person game production consulting work.

All content copyright Jenn Sandercock. Images by Sarah Thomas & Rhonda Conley.

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