Jenn's Generally Good Game Production Advice
I have over 15 years experience in the games industry. I’m a games producer who loves helping teams ship their games on time, on budget, and with a happy team. I’ve worked on LA Noire, Return to Monkey Island, Gardens of Time, Thimbleweed Park, and created the genre-bending Edible Games Cookbook.
In this advice column I respond to game developers who are having problems on their teams. In each post there’s a video, audio, or text version of my response to questions.
Read/watch/listen to posts here, or watch on YouTube, or listen on Spotify, or listen on Soundcloud, or listen on Apple Podcasts.
Ask your own questions and Jenn will answer them!
Am I a Good Games Producer?
A game producer’s guide to setting up a risk register to track your fears
Stop staying awake at night worrying!! Create a risk register to help track all your game development fears.
How would you project manage a game jam?
How to Get Your Team to Consistently Finish Sprint Tasks
WHY are we missing sprint deadlines? An in-depth to get to the bottom of the mystery AND fix it.
If you are working with a creative director or CEO that is indecisive and changes their mind regularly, what do you do to keep the ball rolling on the project?
How do you like to track a first pass, versus iteration, versus being ready to ship?
What do you do if the team has been working on the game for a long time and has become unmotivated?
What do you do when you're a producer and you're new to a discipline or genre?
My Biggest Production Hack
Today we talk about my favourite production hack. You decide: am I lazy or am I a genius?!