How to deal with someone else’s variable performance on a game development team
It can be super frustrating when someone on the team isn’t pulling their weight and you have to deal with the consequences.
I have over 15 years experience in the games industry. I’m a games producer who loves helping teams ship their games on time, on budget, and with a happy team. I’ve worked on LA Noire, Return to Monkey Island, Gardens of Time, Thimbleweed Park, and created the genre-bending Edible Games Cookbook.
In this advice column I respond to game developers who are having problems on their teams. In each post there’s a video, audio, or text version of my response to questions.
Read/watch/listen to posts here, or watch on YouTube, or listen on Spotify, or listen on Soundcloud, or listen on Apple Podcasts (coming soon).
Ask your own questions and Jenn will answer them!
It can be super frustrating when someone on the team isn’t pulling their weight and you have to deal with the consequences.
What's something that other teams can do that would help production be more efficient in a project but is usually overlooked?
How do you accommodate one person’s needs amongst everyone else’s needs? Today we’ll be talking about talking and finding ways to streamline requests to a specific discipline/team.
How do you make meetings more productive? In this post I break it down into steps you can do before, during, and after the meeting.
Fill in the survey and your question might be answered by Jenn, a veteran game producer.