Jenn's Generally Good Game Production Advice
I have over 15 years experience in the games industry. I’m a games producer who loves helping teams ship their games on time, on budget, and with a happy team. I’ve worked on LA Noire, Return to Monkey Island, Gardens of Time, Thimbleweed Park, and created the genre-bending Edible Games Cookbook.
In this advice column I respond to game developers who are having problems on their teams. In each post there’s a video, audio, or text version of my response to questions.
Read/watch/listen to posts here, or watch on YouTube, or listen on Spotify, or listen on Soundcloud, or listen on Apple Podcasts.
Ask your own questions and Jenn will answer them!
How to Get Your Team to Consistently Finish Sprint Tasks
WHY are we missing sprint deadlines? An in-depth to get to the bottom of the mystery AND fix it.
If you are working with a creative director or CEO that is indecisive and changes their mind regularly, what do you do to keep the ball rolling on the project?
How do you like to track a first pass, versus iteration, versus being ready to ship?
What do you do if the team has been working on the game for a long time and has become unmotivated?
What do you do when you're a producer and you're new to a discipline or genre?
My Biggest Production Hack
Today we talk about my favourite production hack. You decide: am I lazy or am I a genius?!
How to deal with someone else’s variable performance on a game development team
It can be super frustrating when someone on the team isn’t pulling their weight and you have to deal with the consequences.
What's something that other teams can do that would help production be more efficient in a project but is usually overlooked?
What can a producer on a small team do with their downtime to feel productive?
Got a burning question for Jenn?
Fill in the survey and your question might be answered by Jenn, a veteran game producer.