Game Type: Non-Digital
Genre: Multi-player, Party, Physical, Puzzle
Developer: Jenn Sandercock
Initial Release: 2009
Project Type: Personal
Team Size: 1
Platforms: Printed Rules
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Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Party, Physical, Puzzle
Developer: Jenn Sandercock
Initial Release: 2009
Project Type: Personal
Team Size: 1
Platforms: Printed Rules
Play Game
Sole Developer
This mini game was built with Microsoft XNA (XNA Creators club) using the Marblets starter kit. The main aim is to clear the snowflakes at the bottom of the screen by matching to a snowflake at the top. Matching is initially based on colour, then it is based on shape, then back to matching on colour and so on. The challenge comes as the time allowed to make matches decreases and you must switch between matching colours and matching shapes more frequently. Although the rules of the game are simple to learn, matching based on shape and changing match criteria can be quite challenging, leading to an engaging game. The snowflake images were taken from dezignus, but all other graphics and audio was designed by myself.
The initial idea was inspired by idea 5 of the game idea a week project. You can install and play the game by downloading it from this game zip file. The entire source code can be downloaded in this source code zip file.
This was the first digital game I created on my own.
Game Type: Digital
Genre: Arcade, Single Player
Developer: Inquisiment
Initial Release: 2009
Project Type: Personal
Team Size: 1
Platforms: Windows
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Sole Developer
Fashion Police: The Game is a game about correctly identifying outfits as “hot” or “not”. It’s also a community where you can send in your own outfits and use your opinion to change what’s set as “hot” or “not”. Try to get a high score by getting as many points as possible (annihilation game) or clearing waves of outfits from the room as quickly as possible (time trial game). Outfits are judged not just on whether the clothes go together, but whether those clothes suit that person’s body. So you’ll find the same outfit on different people with different results. The emphasis in Fashion Police is on long-term styles, rather than passing trends.
This game was created entirely by me using Lua and the LÖVE 2D engine. LuaSocket was used for the internet connection so that poll and high score data could be uploaded, and so the game can tell the user when a newer version has been released. The images of celebrities are taken from Red Carpet Fashion Awards (although the opinions on the outfits are mine). All other outfits are of me and of my friends who kindly agreed to be part of the game.
Game Type: Digital
Genre: Arcade, Photography, Single Player, Social
Developer: Inquisiment
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Web Browser, Windows
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Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Physical, Puzzle, Single Player
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Printed Rules
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Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Strategy
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
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Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Strategy
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
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Sole Developer
Game Type: Non-Digital
Genre: Multi-player, Strategy
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
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Sole Developer
To play this game take a Snakes & Ladders board, throw away the die and add a pack of Uno cards. You’ll be using the Uno cards to advance on the board, go backwards, pick up extra cards, steal cards from others and more. It’s like Snakes & Ladders (aka Chutes and Ladders), but with strategy.
Game Type: Non-Digital
Genre: Multi-player, Strategy
Developer: Jenn Sandercock
Initial Release: 2010
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
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Creator, Game Designer, Artist, Programmer
Lucifer Disastrous, aka Lucie, is an evil vet trying to live up to the expectations of her infamous father, Dr Dr Disastrous. Unfortunately, most of Lucie’s actions end end up as good deeds. Join Lucie in this classic point-and-click adventure game as she explores the sides of good and evil in the small town of Darklight.
Created in Adventure Game Studio with the assistance of Saul Alexander, the demo can be downloaded from the Vet Lucie Disastrous home page.
Game Type: Digital
Genre: Adventure Game, Single Player
Developer: Inquisiment
Initial Release: 2011
Project Type: Personal
Platforms: Web Browser
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Sole Developer
Game Type: Non-Digital
Genre: Puzzle, Single Player
Developer: Jenn Sandercock
Initial Release: 2012
Project Type: Personal
Team Size: 1
Platforms: Physical (Book, box, and/or cards)
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