Soulmate

Producer, game designer

Find your soulmate – someone who has at least two things in common with you. Breed to create offspring, then play as your offspring to find their mate. Repeat.

There are two play modes: reality and denial. In reality, you have a biological clock that is ticking. So you only have a limited amount of time to find your soul mate. In denial, you have all the time in the world: the cycle never finishes and the game ends when you choose to end it.

Game Type: Digital

Genre: Arcade, Single Player

Developer: Team Mate Team

Initial Release: 2012

Project Type: Personal

Team Size: 4

Platforms: Web Browser

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For each game there are three brooches. You must choose which is the odd one out. The twist is that more than one brooch could be considered to be the odd one out. Can you guess what your friends will say?

Game Type: Non-Digital

Genre: Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

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You play as a young woman named Marie. You and your housemates had a dinner party last night and you can’t seem to remember everything that happened. You have an enigmatic phone message about Mr Right and it seems that Mr Right might not be your boyfriend! Talk to your housemates to find out who Mr Right is and listen to their opinions about your love life. Choose whether or not to listen to your friends, follow your heart, follow your mind or a little of everything.

For this implementation, the story was written in a spreadsheet and can be switched out for another story completely. That is, the code is entirely independent on the story being told. The syntax requires the spreadsheet to specify the conditions for which each passage of text is valid based on what the player has “remembered” and which passages have already been seen by the player. This means that if desired, the code framework can be used to create an entirely different game about different people and different mysteries.

Game Type: Digital

Genre: Adventure Game, Single Player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Web Browser

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Together In Love

Game Designer, producer, programmer, artist

A game about love where two hearts beat as one. Work closely together with a partner to build a song. This is a simple two player game where both of you must move together to collect birds in the sky. You cannot collect birds if you are not close to the other player and the song of dischord will play. Each bird represents a different musical instrument and as you collect more of an particular instrument, its music contributes more to the overall song. Once you have collected everything, the game will finish and the finale will play.

Game Type: Digital

Genre: Arcade, Co-op, Multi-player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 2

Platforms: Web Browser

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The Cookie Baking Game

Sole Developer

In “The Cookie Baking Game” players gather in someone’s kitchen. Through a series of rounds they make their own cookies. Based on their performance in the rounds they’ll be able to choose different flavours and chunks to add to their batter. This will mean that every player will have different flavoured cookies to share with the group.

Game Type: Non-Digital

Genre: Edible Game, Multi-player, Party

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Storytime

Writer, Designer, Producer, Artist

Create a story with friends using picture and word cards. Take turns at being the storyteller. Embellish the story and help it end the way you want it to. Gather some friends with a set of Dixit cards and the caption cards.

In each round, one player is the “storyteller”. When it is your turn, choose either a picture card or a word card and the other players choose the opposite type of cards to give to you that they believe match to your card. You choose your favourite and contribute to the story using the newly formed picture-caption cards pair. As the game progresses you as a group develop the story further and let it go where you want it to. The game ends when someone says the magic words “The End”. There is no winner, players simply enjoy creating a story together.

Game Type: Non-Digital

Genre: Co-op, Multi-player, Player Judge

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 3

Platforms: Printed Rules

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Imogen’s Mansion

Sole Developer

Imogen 5000 is a bored AI alarm system that has caught you sneaking in to the mansion she protects. Instead of handing you over to the police, she decides to play a game with you. She turns out all the lights in the mansion and tells you clues about the other rooms in the house that you can get to.

Navigate rooms by entering the first letter of a neighbouring room you want to go to and try to find the jewels and the exit before the police arrive.

Game Type: Digital

Genre: Adventure Game, Audio, Single Player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Android, iOS, Web Browser

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Back to the First Date

Game designer, writer

The game was made for Molyjam 2013 and is based on the Peter Molyneux quote: “I wish I had some time machine and could go back two weeks. You live by your mistakes, for sure.”

Two time travellers, Sofia and Rajar, met at a Doctor Who convention and decided to go on a first date. Sofia subscribes to the vehicle-based mode of time travel (as seen in “Back to the Future”), while Rajar subscribes to the closed-loop model (as seen in “Hot Tub Time Machine”). Their first date didn’t go as planned, since they argued over everything from time travel theory to who pays the bill.

Two weeks later, both of them decide that they can help the date go more smoothly. Help each of them travel back in time to attempt to fix what went wrong so they are not alone in the present. Can you help these two scientists see eye to eye and live happily ever after?

Game Type: Digital

Genre: Adventure Game, Co-op, Multi-player, Single Player

Developer: Jenn Sandercock and Molyjam Team

Initial Release: 2013

Project Type: Personal

Team Size: 4

Platforms: Web Browser

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An artificial intelligence, called AI matchmaker (A.I.M.), that was built for an online dating website has fallen in love. However, A.I.M. has just been dumped and doesn’t know how to feel any other emotions other than love. You must help A.I.M. get over their ex and return to standard operating functionality.

The game was created using Twine and is a text-based adventure game. The characters were intentionally made to be gender-inspecific.

Game Type: Digital

Genre: Adventure Game, Single Player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Web Browser

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Team Ninja

Sole Developer

A mod of the game Ninja to turn it into a co-op/paired/team game. Players must hold hands with a partner and work as a team to eliminate all the other players. If players release hands, they lose.

Get together 6 or more friends together on a field or large open space. Find a partner. Hold hands with your partner. Each team takes turns to move. If your hands are hit, you are out. Try to get other teams out and be the last person standing.

Team Ninja is a great game to play with a mix of children and adults. Children that are too nervous to play against adults can pair up with an adult. It gives children a great sense that they’re in it together and helps build their own confidence.

Game Type: Non-Digital

Genre: Co-op, Multi-player, Physical

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

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