Monopoly Scavenger Hunt

Sole Developer

This game is a twist on a standard scavenger hunt and uses a Monopoly board (from Hasbro) to dictate locations to search for items. The twist from a standard scavenger hunt is that the game is a series of short bursts of hunting. After this both teams and the banker can still talk and interact while getting to the next location. This makes the game more social between teams, and also helps the competitiveness since you can get more immediate feedback on your competitor’s successes at each location.

Game Type: Non-Digital

Genre: Multi-player, Party, Physical, Puzzle

Developer: Jenn Sandercock

Initial Release: 2009

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Plane Travel Bingo

Sole Developer

A game that keeps you looking at your fellow passengers and checking out the window to try and cross off as many items as you can to get bingo first. Can be played on your own, or with others. There is a kid-friendly set as well.

Game Type: Non-Digital

Genre: Multi-player, Physical, Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Cops & Robbers

Sole Developer

Protect your money from robbers OR Steal money from the cops.

Go on an Offensive against a member of the opposite team. That person must defend themselves or face loosing money (if they are a cop) or going to jail (if they are a robber). Help out your team mates so that you get more points together.

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Pit yourself against your friends as you pretend to be kids arguing over the Meaning of Life. Make alliances or backstab your way to winning the argument.

This is a game for 3-8 players. Players start with 9 Argument cards and a set of Action/Target/Words cards. Every player secretly chooses a type of action (peer pressure or personal attack), a target (one of the other players) and the words they want to say (an attack or a comeback). The players then turn over their choice simultaneously. This results in some players loosing Argument cards. When a player looses all of their Argument cards, they are out of the game. When only two players remain, the other players vote for their favourite remaining player. The player who has the highest combination of votes and remaining Arguments wins.

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Legacy – The Card Game

Sole Developer

The main premise of the game is that YOU are a world leader. How will you be remembered? Build your Legacy with Banks, Monuments and Parades. Build the same type of Legacy for extra points. Watch out, other people can destroy your Legacy!

  • The aim is to build 5 Legacies in front of you on the table (your tableau).
  • The game is suitable for 2-6 players.
  • Approximate playing time: 30-45mins (allow approximately 60 minutes for your 1st game).

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

On the back of my business cards are small games that use my extensive brooch collection. You need to go from the “start” to the “finish” by linking brooches that have something in common.

There are six to collect. If you’ve met me and I’ve given you a card: brilliant! I’m sure it was lovely meeting you. If I haven’t met you yet, don’t let that stop you from having a go of these little games since you can access them on my (archived) website.

Game Type: Non-Digital

Genre: Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2012

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Play Game

For each game there are three brooches. You must choose which is the odd one out. The twist is that more than one brooch could be considered to be the odd one out. Can you guess what your friends will say?

Game Type: Non-Digital

Genre: Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Play Game

Team Ninja

Sole Developer

A mod of the game Ninja to turn it into a co-op/paired/team game. Players must hold hands with a partner and work as a team to eliminate all the other players. If players release hands, they lose.

Get together 6 or more friends together on a field or large open space. Find a partner. Hold hands with your partner. Each team takes turns to move. If your hands are hit, you are out. Try to get other teams out and be the last person standing.

Team Ninja is a great game to play with a mix of children and adults. Children that are too nervous to play against adults can pair up with an adult. It gives children a great sense that they’re in it together and helps build their own confidence.

Game Type: Non-Digital

Genre: Co-op, Multi-player, Physical

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

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Guesstimate!

Sole Developer

Make a guess/guesstimate under pressure. Players wait until a circumstance presents itself on a road trip and then they need to make a guess to predict a future outcome. Players wait until the outcome plays out and then they compare their guesstimate with the actual result.

The gameplay mechanic will make players tense, because they do not know when they are going to be required to make a split second guesstimate.

A car game that helps you estimate distances and pass the time on long journeys. While driving on a road, attempt to guess the distance between your car and oncoming traffic as measured by cat eye markers mounted on posts on the side of the road.

Players need pay attention to the road and road conditions. When you are the “guesser” you need to wait until the “caller” sees a car. When they do, you’ll have to quickly guess how many markers you will pass before the other car passes you.

Game Type: Non-Digital

Genre: Arcade, Audio, Multi-player, Physical

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

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Unannounced Soft Rains Game

Senior Producer

A first person, single-player, science-fiction adventure game, built in Unreal Engine 5. This original IP is focused on rich exploration and character-driven narrative.

Game Type: Digital

Genre: Action-Adventure, Single Player

Developer: Soft Rains

Initial Release: TBD

Project Type: Commercial

Team Size: 15

More Info