How to deal with someone else’s variable performance on a game development team
It can be super frustrating when someone on the team isn’t pulling their weight and you have to deal with the consequences.
It can be super frustrating when someone on the team isn’t pulling their weight and you have to deal with the consequences.
What's something that other teams can do that would help production be more efficient in a project but is usually overlooked?
How do you accommodate one person’s needs amongst everyone else’s needs? Today we’ll be talking about talking and finding ways to streamline requests to a specific discipline/team.
How do you make meetings more productive? In this post I break it down into steps you can do before, during, and after the meeting.