Snowflakes

Sole Developer

This mini game was built with Microsoft XNA (XNA Creators club) using the Marblets starter kit. The main aim is to clear the snowflakes at the bottom of the screen by matching to a snowflake at the top. Matching is initially based on colour, then it is based on shape, then back to matching on colour and so on. The challenge comes as the time allowed to make matches decreases and you must switch between matching colours and matching shapes more frequently. Although the rules of the game are simple to learn, matching based on shape and changing match criteria can be quite challenging, leading to an engaging game. The snowflake images were taken from dezignus, but all other graphics and audio was designed by myself.

The initial idea was inspired by idea 5 of the game idea a week project. You can install and play the game by downloading it from this game zip file. The entire source code can be downloaded in this source code zip file.

This was the first digital game I created on my own.

Game Type: Digital

Genre: Arcade, Single Player

Developer: Jenn Sandercock

Initial Release: 2009

Project Type: Personal

Team Size: 1

Platforms: Windows

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Fashion Police

Sole Developer

Fashion Police: The Game is a game about correctly identifying outfits as “hot” or “not”. It’s also a community where you can send in your own outfits and use your opinion to change what’s set as “hot” or “not”. Try to get a high score by getting as many points as possible (annihilation game) or clearing waves of outfits from the room as quickly as possible (time trial game). Outfits are judged not just on whether the clothes go together, but whether those clothes suit that person’s body. So you’ll find the same outfit on different people with different results. The emphasis in Fashion Police is on long-term styles, rather than passing trends.

This game was created entirely by me using Lua and the LÖVE 2D engineLuaSocket was used for the internet connection so that poll and high score data could be uploaded, and so the game can tell the user when a newer version has been released. The images of celebrities are taken from Red Carpet Fashion Awards (although the opinions on the outfits are mine). All other outfits are of me and of my friends who kindly agreed to be part of the game.

Game Type: Digital

Genre: Arcade, Photography, Single Player, Social

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Web Browser, Windows

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L.A. Noire

Junior Game Designer

Game Type: Digital

Genre: Action-Adventure, Adventure Game, FPS, Single Player

Developer: Team Bondi and Rockstar Games

Initial Release: 2011

Project Type: Commercial

Team Size: 100+

Platforms: Nintendo Switch, PS3, PS4, Windows, Xbox 360, Xbox One

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Thimbleweed Park

Gameplay programmer, game designer, producer, event coordination, customer support.

In a town like Thimbleweed Park a dead body is the least of your problems.

A haunted hotel, an abandoned circus, a burnt-out pillow factory, a dead body pixelating under the bridge, toilets that run on vacuum tubes… you’ve never visited a place like this before.

Five people with nothing in common have been drawn to this rundown, forgotten town. They don’t know it yet, but they are all deeply connected. And they’re being watched.

  • Who is Agent Ray really working for and will she get what they want?
  • What does Junior Agent Reyes know about a 20 year old factory fire that he’s not saying?
  • Will the ghost, Franklin, get to speak to his daughter again?
  • Will Ransome the *Beeping* Clown ever become a decent human being?
  • Will aspiring game developer Delores abandon her dreams and stick by her family?
  • And most importantly: how come no one cares about that dead body?

Game Type: Digital

Genre: Adventure Game, Single Player

Developer: Terrible Toybox

Initial Release: 2017

Project Type: Commercial

Platforms: Android, iOS, Linux, Mac, Nintendo Switch, PS4, Windows, Xbox One

Cozy Grove

Producer and Art Pipeline

A game about camping on a haunted, ever-changing island. As a Spirit Scout, you’ll wander the island’s forest each day, finding new hidden secrets and helping soothe the local ghosts. With a little time and a lot of crafting, you’ll bring color and joy back to Cozy Grove!

Game Type: Digital

Genre: Life Sim, Single Player

Developer: Spry Fox

Initial Release: 2021

Project Type: Commercial

Team Size: 15

Platforms: iOS, Nintendo Switch, PS5, Windows, Xbox Series X|S

Return to Monkey Island is an unexpected, thrilling return of series creator Ron Gilbert that continues the story of the legendary adventure games The Secret of Monkey Island and Monkey Island 2: LeChuck’s Revenge developed in collaboration with Lucasfilm Games.

Game Type: Digital

Genre: Adventure Game, Single Player

Developer: Terrible Toybox

Initial Release: 2022

Project Type: Commercial

Team Size: 25

Platforms: Linux, Mac, Nintendo Switch, PS5, Windows, Xbox Series X|S