Snowflakes

Sole Developer

This mini game was built with Microsoft XNA (XNA Creators club) using the Marblets starter kit. The main aim is to clear the snowflakes at the bottom of the screen by matching to a snowflake at the top. Matching is initially based on colour, then it is based on shape, then back to matching on colour and so on. The challenge comes as the time allowed to make matches decreases and you must switch between matching colours and matching shapes more frequently. Although the rules of the game are simple to learn, matching based on shape and changing match criteria can be quite challenging, leading to an engaging game. The snowflake images were taken from dezignus, but all other graphics and audio was designed by myself.

The initial idea was inspired by idea 5 of the game idea a week project. You can install and play the game by downloading it from this game zip file. The entire source code can be downloaded in this source code zip file.

This was the first digital game I created on my own.

Game Type: Digital

Genre: Arcade, Single Player

Developer: Jenn Sandercock

Initial Release: 2009

Project Type: Personal

Team Size: 1

Platforms: Windows

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Fashion Police

Sole Developer

Fashion Police: The Game is a game about correctly identifying outfits as “hot” or “not”. It’s also a community where you can send in your own outfits and use your opinion to change what’s set as “hot” or “not”. Try to get a high score by getting as many points as possible (annihilation game) or clearing waves of outfits from the room as quickly as possible (time trial game). Outfits are judged not just on whether the clothes go together, but whether those clothes suit that person’s body. So you’ll find the same outfit on different people with different results. The emphasis in Fashion Police is on long-term styles, rather than passing trends.

This game was created entirely by me using Lua and the LÖVE 2D engineLuaSocket was used for the internet connection so that poll and high score data could be uploaded, and so the game can tell the user when a newer version has been released. The images of celebrities are taken from Red Carpet Fashion Awards (although the opinions on the outfits are mine). All other outfits are of me and of my friends who kindly agreed to be part of the game.

Game Type: Digital

Genre: Arcade, Photography, Single Player, Social

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Web Browser, Windows

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Plane Travel Bingo

Sole Developer

A game that keeps you looking at your fellow passengers and checking out the window to try and cross off as many items as you can to get bingo first. Can be played on your own, or with others. There is a kid-friendly set as well.

Game Type: Non-Digital

Genre: Multi-player, Physical, Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Vet Lucie Disastrous

Creator, Game Designer, Artist, Programmer

Lucifer Disastrous, aka Lucie, is an evil vet trying to live up to the expectations of her infamous father, Dr Dr Disastrous. Unfortunately, most of Lucie’s actions end end up as good deeds. Join Lucie in this classic point-and-click adventure game as she explores the sides of good and evil in the small town of Darklight.

Created in Adventure Game Studio with the assistance of Saul Alexander, the demo can be downloaded from the Vet Lucie Disastrous home page.

Game Type: Digital

Genre: Adventure Game, Single Player

Developer: Jenn Sandercock

Initial Release: 2011

Project Type: Personal

Platforms: Web Browser

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L.A. Noire

Junior Game Designer

Game Type: Digital

Genre: Action-Adventure, Adventure Game, FPS, Single Player

Developer: Team Bondi and Rockstar Games

Initial Release: 2011

Project Type: Commercial

Team Size: 100+

Platforms: Nintendo Switch, PS3, PS4, Windows, Xbox 360, Xbox One

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On the back of my business cards are small games that use my extensive brooch collection. You need to go from the “start” to the “finish” by linking brooches that have something in common.

There are six to collect. If you’ve met me and I’ve given you a card: brilliant! I’m sure it was lovely meeting you. If I haven’t met you yet, don’t let that stop you from having a go of these little games since you can access them on my (archived) website.

Game Type: Non-Digital

Genre: Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2012

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

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Soulmate

Producer, game designer

Find your soulmate – someone who has at least two things in common with you. Breed to create offspring, then play as your offspring to find their mate. Repeat.

There are two play modes: reality and denial. In reality, you have a biological clock that is ticking. So you only have a limited amount of time to find your soul mate. In denial, you have all the time in the world: the cycle never finishes and the game ends when you choose to end it.

Game Type: Digital

Genre: Arcade, Single Player

Developer: Team Mate Team

Initial Release: 2012

Project Type: Personal

Team Size: 4

Platforms: Web Browser

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Knowledge Quest

Associate producer, game designer

Knowledge Quest English 1 Online Game allows students to leave the classroom behind as they enter a world where learning English skills is fun and knowledge is rewarded. Each student creates their own character and progresses through the game at their own pace.

Game Type: Digital

Genre: Educational, Platformer, Single Player

Developer: Media Saints

Initial Release: 2012

Project Type: Commercial

Team Size: 12

Platforms: Web Browser

Disney Animal Kingdom Explorers

Associate Product Manager

Join the globe-trotting adventures of wildlife experts as they experience the beauty and value of nature, and our relationship to animals.

Inspired by the most popular animal park in the Universe, Disney Social Games presents a brand new Hidden Object Game for Facebook.
Animal Kingdom Explorers invites you to join a team of globe-trotting wildlife experts on nature’s ultimate quest. Join Global Wildlife Research team members as they guide you through exotic wilderness to preserve habitats, build and grow your very own protective animal habitats, protect endangered species and expose a cast of entertaining characters.

Game Type: Digital

Genre: Hidden Object Game, Single Player, Social

Developer: Disney - Playdom

Initial Release: 2012

Project Type: Commercial

Team Size: 30

Platforms: Web Browser

For each game there are three brooches. You must choose which is the odd one out. The twist is that more than one brooch could be considered to be the odd one out. Can you guess what your friends will say?

Game Type: Non-Digital

Genre: Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

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