Snowflakes

Sole Developer

This mini game was built with Microsoft XNA (XNA Creators club) using the Marblets starter kit. The main aim is to clear the snowflakes at the bottom of the screen by matching to a snowflake at the top. Matching is initially based on colour, then it is based on shape, then back to matching on colour and so on. The challenge comes as the time allowed to make matches decreases and you must switch between matching colours and matching shapes more frequently. Although the rules of the game are simple to learn, matching based on shape and changing match criteria can be quite challenging, leading to an engaging game. The snowflake images were taken from dezignus, but all other graphics and audio was designed by myself.

The initial idea was inspired by idea 5 of the game idea a week project. You can install and play the game by downloading it from this game zip file. The entire source code can be downloaded in this source code zip file.

This was the first digital game I created on my own.

Game Type: Digital

Genre: Arcade, Single Player

Developer: Jenn Sandercock

Initial Release: 2009

Project Type: Personal

Team Size: 1

Platforms: Windows

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Fashion Police

Sole Developer

Fashion Police: The Game is a game about correctly identifying outfits as “hot” or “not”. It’s also a community where you can send in your own outfits and use your opinion to change what’s set as “hot” or “not”. Try to get a high score by getting as many points as possible (annihilation game) or clearing waves of outfits from the room as quickly as possible (time trial game). Outfits are judged not just on whether the clothes go together, but whether those clothes suit that person’s body. So you’ll find the same outfit on different people with different results. The emphasis in Fashion Police is on long-term styles, rather than passing trends.

This game was created entirely by me using Lua and the LÖVE 2D engineLuaSocket was used for the internet connection so that poll and high score data could be uploaded, and so the game can tell the user when a newer version has been released. The images of celebrities are taken from Red Carpet Fashion Awards (although the opinions on the outfits are mine). All other outfits are of me and of my friends who kindly agreed to be part of the game.

Game Type: Digital

Genre: Arcade, Photography, Single Player, Social

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Web Browser, Windows

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Soulmate

Producer, game designer

Find your soulmate – someone who has at least two things in common with you. Breed to create offspring, then play as your offspring to find their mate. Repeat.

There are two play modes: reality and denial. In reality, you have a biological clock that is ticking. So you only have a limited amount of time to find your soul mate. In denial, you have all the time in the world: the cycle never finishes and the game ends when you choose to end it.

Game Type: Digital

Genre: Arcade, Single Player

Developer: Team Mate Team

Initial Release: 2012

Project Type: Personal

Team Size: 4

Platforms: Web Browser

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Together In Love

Game Designer, producer, programmer, artist

A game about love where two hearts beat as one. Work closely together with a partner to build a song. This is a simple two player game where both of you must move together to collect birds in the sky. You cannot collect birds if you are not close to the other player and the song of dischord will play. Each bird represents a different musical instrument and as you collect more of an particular instrument, its music contributes more to the overall song. Once you have collected everything, the game will finish and the finale will play.

Game Type: Digital

Genre: Arcade, Co-op, Multi-player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 2

Platforms: Web Browser

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Guesstimate!

Sole Developer

Make a guess/guesstimate under pressure. Players wait until a circumstance presents itself on a road trip and then they need to make a guess to predict a future outcome. Players wait until the outcome plays out and then they compare their guesstimate with the actual result.

The gameplay mechanic will make players tense, because they do not know when they are going to be required to make a split second guesstimate.

A car game that helps you estimate distances and pass the time on long journeys. While driving on a road, attempt to guess the distance between your car and oncoming traffic as measured by cat eye markers mounted on posts on the side of the road.

Players need pay attention to the road and road conditions. When you are the “guesser” you need to wait until the “caller” sees a car. When they do, you’ll have to quickly guess how many markers you will pass before the other car passes you.

Game Type: Non-Digital

Genre: Arcade, Audio, Multi-player, Physical

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

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