Monopoly Scavenger Hunt

Sole Developer

This game is a twist on a standard scavenger hunt and uses a Monopoly board (from Hasbro) to dictate locations to search for items. The twist from a standard scavenger hunt is that the game is a series of short bursts of hunting. After this both teams and the banker can still talk and interact while getting to the next location. This makes the game more social between teams, and also helps the competitiveness since you can get more immediate feedback on your competitor’s successes at each location.

Game Type: Non-Digital

Genre: Multi-player, Party, Physical, Puzzle

Developer: Jenn Sandercock

Initial Release: 2009

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Plane Travel Bingo

Sole Developer

A game that keeps you looking at your fellow passengers and checking out the window to try and cross off as many items as you can to get bingo first. Can be played on your own, or with others. There is a kid-friendly set as well.

Game Type: Non-Digital

Genre: Multi-player, Physical, Puzzle, Single Player

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Cops & Robbers

Sole Developer

Protect your money from robbers OR Steal money from the cops.

Go on an Offensive against a member of the opposite team. That person must defend themselves or face loosing money (if they are a cop) or going to jail (if they are a robber). Help out your team mates so that you get more points together.

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Pit yourself against your friends as you pretend to be kids arguing over the Meaning of Life. Make alliances or backstab your way to winning the argument.

This is a game for 3-8 players. Players start with 9 Argument cards and a set of Action/Target/Words cards. Every player secretly chooses a type of action (peer pressure or personal attack), a target (one of the other players) and the words they want to say (an attack or a comeback). The players then turn over their choice simultaneously. This results in some players loosing Argument cards. When a player looses all of their Argument cards, they are out of the game. When only two players remain, the other players vote for their favourite remaining player. The player who has the highest combination of votes and remaining Arguments wins.

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Legacy – The Card Game

Sole Developer

The main premise of the game is that YOU are a world leader. How will you be remembered? Build your Legacy with Banks, Monuments and Parades. Build the same type of Legacy for extra points. Watch out, other people can destroy your Legacy!

  • The aim is to build 5 Legacies in front of you on the table (your tableau).
  • The game is suitable for 2-6 players.
  • Approximate playing time: 30-45mins (allow approximately 60 minutes for your 1st game).

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Snakes Uno Ladders

Sole Developer

To play this game take a Snakes & Ladders board, throw away the die and add a pack of Uno cards. You’ll be using the Uno cards to advance on the board, go backwards, pick up extra cards, steal cards from others and more. It’s like Snakes & Ladders (aka Chutes and Ladders), but with strategy.

Game Type: Non-Digital

Genre: Multi-player, Strategy

Developer: Jenn Sandercock

Initial Release: 2010

Project Type: Personal

Team Size: 1

Platforms: Physical (Book, box, and/or cards)

Together In Love

Game Designer, producer, programmer, artist

A game about love where two hearts beat as one. Work closely together with a partner to build a song. This is a simple two player game where both of you must move together to collect birds in the sky. You cannot collect birds if you are not close to the other player and the song of dischord will play. Each bird represents a different musical instrument and as you collect more of an particular instrument, its music contributes more to the overall song. Once you have collected everything, the game will finish and the finale will play.

Game Type: Digital

Genre: Arcade, Co-op, Multi-player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 2

Platforms: Web Browser

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The Cookie Baking Game

Sole Developer

In “The Cookie Baking Game” players gather in someone’s kitchen. Through a series of rounds they make their own cookies. Based on their performance in the rounds they’ll be able to choose different flavours and chunks to add to their batter. This will mean that every player will have different flavoured cookies to share with the group.

Game Type: Non-Digital

Genre: Edible Game, Multi-player, Party

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

Storytime

Writer, Designer, Producer, Artist

Create a story with friends using picture and word cards. Take turns at being the storyteller. Embellish the story and help it end the way you want it to. Gather some friends with a set of Dixit cards and the caption cards.

In each round, one player is the “storyteller”. When it is your turn, choose either a picture card or a word card and the other players choose the opposite type of cards to give to you that they believe match to your card. You choose your favourite and contribute to the story using the newly formed picture-caption cards pair. As the game progresses you as a group develop the story further and let it go where you want it to. The game ends when someone says the magic words “The End”. There is no winner, players simply enjoy creating a story together.

Game Type: Non-Digital

Genre: Co-op, Multi-player, Player Judge

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 3

Platforms: Printed Rules

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Back to the First Date

Game designer, writer

The game was made for Molyjam 2013 and is based on the Peter Molyneux quote: “I wish I had some time machine and could go back two weeks. You live by your mistakes, for sure.”

Two time travellers, Sofia and Rajar, met at a Doctor Who convention and decided to go on a first date. Sofia subscribes to the vehicle-based mode of time travel (as seen in “Back to the Future”), while Rajar subscribes to the closed-loop model (as seen in “Hot Tub Time Machine”). Their first date didn’t go as planned, since they argued over everything from time travel theory to who pays the bill.

Two weeks later, both of them decide that they can help the date go more smoothly. Help each of them travel back in time to attempt to fix what went wrong so they are not alone in the present. Can you help these two scientists see eye to eye and live happily ever after?

Game Type: Digital

Genre: Adventure Game, Co-op, Multi-player, Single Player

Developer: Jenn Sandercock and Molyjam Team

Initial Release: 2013

Project Type: Personal

Team Size: 4

Platforms: Web Browser

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Team Ninja

Sole Developer

A mod of the game Ninja to turn it into a co-op/paired/team game. Players must hold hands with a partner and work as a team to eliminate all the other players. If players release hands, they lose.

Get together 6 or more friends together on a field or large open space. Find a partner. Hold hands with your partner. Each team takes turns to move. If your hands are hit, you are out. Try to get other teams out and be the last person standing.

Team Ninja is a great game to play with a mix of children and adults. Children that are too nervous to play against adults can pair up with an adult. It gives children a great sense that they’re in it together and helps build their own confidence.

Game Type: Non-Digital

Genre: Co-op, Multi-player, Physical

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

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The Dragon Whisperers

Game designer, writer, programmer, producer

You and your sibling must save your mother’s life by travelling to the top of a temple guarded by a dragon. The dragon asks questions in pictograms and if you want to be understood you’ll need to reply in pictograms. Luckily you have a dragon dictionary! Unfortunately you only have half of the dictionary. Your sibling has the other half!

You must work sitting next to a friend in the real world to translate what the dragon is saying and determine what you should say in response. If you choose correctly, you will ascend the temple steps and get closer to saving your mother’s life. If you choose incorrectly you will be forced to descend.

The Dragon Whisperers is a two player offline co-op game and requires both of you to have the app installed on your device. One player must select “Player 1” at the beginning, the other must select “Player 2”.

Game Type: Digital

Genre: Co-op, Multi-player, Puzzle

Developer: Grinning Dolphin

Initial Release: 2013

Project Type: Personal

Team Size: 3

Platforms: Android, iOS

The Will

Game designer, writer, programmer, artist, producer

Your father has died and left some family heirlooms to you and your sister behind locked doors in his study. You must take it in turns to solve his riddles and open the locked doors. When you find something, you can choose to keep it for yourself or share it with your sister. What kind of sister will you be? One who keeps everything for themselves, one who shares only when your sister shares, or one who shares everything?

Choose your playing partner wisely. Your choices will affect how these two sisters get along as they deal with their father’s death. As you play you will discover more about the relationship these two sisters had with their sexist father.

This is a turn-based 2 player point-and-click adventure game. After you have taken your turn, you email a friend so they can continue the game. When they are done, you’ll receive an email and a save game code so you can keep searching the room.

Game Type: Digital

Genre: Hidden Object Game, Multi-player

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Web Browser

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Guesstimate!

Sole Developer

Make a guess/guesstimate under pressure. Players wait until a circumstance presents itself on a road trip and then they need to make a guess to predict a future outcome. Players wait until the outcome plays out and then they compare their guesstimate with the actual result.

The gameplay mechanic will make players tense, because they do not know when they are going to be required to make a split second guesstimate.

A car game that helps you estimate distances and pass the time on long journeys. While driving on a road, attempt to guess the distance between your car and oncoming traffic as measured by cat eye markers mounted on posts on the side of the road.

Players need pay attention to the road and road conditions. When you are the “guesser” you need to wait until the “caller” sees a car. When they do, you’ll have to quickly guess how many markers you will pass before the other car passes you.

Game Type: Non-Digital

Genre: Arcade, Audio, Multi-player, Physical

Developer: Jenn Sandercock

Initial Release: 2013

Project Type: Personal

Team Size: 1

Platforms: Printed Rules

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aglimpse: friends

Game designer, writer, front-end programmer, producer

A fun photo challenges fostering friendship and curiosity

DISCOVER: Play a photo-sharing game that allows you to glimpse life’s everyday objects in a different way.

PLAY: Challenge yourself and friends with personalised photo-based brain teasers.

CONNECT: Create a personal photo story of your life with a friend and peek into their world beyond social media.

Game Type: Digital, Non-Digital

Genre: Multi-player, Photography, Puzzle

Developer: Inquisiment

Initial Release: 2016

Project Type: Commercial

Platforms: Android, iOS

When in Rome

Producer, game designer on prototype

A travel trivia game filled with the voices of real people from around the world. Alexa is your game host and pilot, transporting you to 20 cities on the world map game board. Introducing you to real locals from each city, all asking questions that are unique and flavourful, from categories including slang and language, food and drink and random and strange.

Game Type: Digital, Non-Digital

Genre: Multi-player, Trivia Game

Developer: Sensible Object

Initial Release: 2018

Project Type: Commercial

Platforms: Alexa

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Edible Games Cookbook

Producer, Game Designer, Baker, Author

My edible games are a series of fabulous and delicious food experiences to play with friends and family. Think of it like: tasty treats meet good, old-fashioned fun. Some of them are sweet, others are savoury, and they all have one thing in common — you can eat the pieces! (In fact, it’s required!)

A baker’s dozen of these games went into a physical cookbook that was successfully Kickstarted in 2018. One of the games, The Order of the Oven Mitt won the Interaction Award at IndieCade 2016.

The 13 Edible Games featured in the cookbook are:

  • The Order of the Oven Mitt
  • Gingerbread Friends
  • Flavour Roulette
  • Master Taster
  • J-Wobbler
  • Flip ‘n’ Stick
  • Taste Bud is Blind
  • Veggie Land
  • Patisserie Code
  • Roll for Flavour
  • High Tea Assassin
  • Cookie Cruncher

Game Type: Non-Digital

Genre: Edible Game, Multi-player

Developer: Inquisiment

Initial Release: 2019

Project Type: Commercial

Platforms: Kindle, Physical (Book, box, and/or cards)

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